This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | Next revision Both sides next revision | ||
peace_madness [2007/11/04 17:06] notkirkcameron |
peace_madness [2007/11/21 05:07] notkirkcameron |
||
---|---|---|---|
Line 1: | Line 1: | ||
- | In Peace Madness, known under several other names, the players sit around the table, and are dealt cards face down. | + | Peace Madness |
- | The dealer calls out a suit (" | + | 1.) Wanting |
+ | 2.) Taking great pleasure in the suffering of others | ||
+ | 3.) Revenge. | ||
- | However, a count of 8 does not mean 8 seconds. Each member of the game counts off a number at their own chosen pace (except for the drinker, who must continue drinking). Counts can be fast, but frequently, spite enters the game, and counts read off " | + | In Peace Madness, the players sit around |
- | Before the drinker puts his cup/can down on the table again, he must call off a new suit. If he fails to do this, he must repeat | + | The dealer calls out a suit (" |
- | Other added rules include having | + | Here, let's say it's an eight of clubs, so a count of 8. |
+ | |||
+ | However, a count of 8 does not mean 8 seconds. Each member of the game counts off a number at their own chosen pace (except for the drinker, | ||
+ | |||
+ | Before | ||
+ | |||
+ | ****OPTIONAL ADDED RULES***** | ||
+ | |||
+ | IF THE DRINKER FINISHES HIS DRINK BEFORE THE COUNT IS DONE. | ||
+ | One added rule includes having a counter who is stalling with the count get a taste of his own medicine as the remainder of the count continues to fulfillment, but for the new drinker. | ||
+ | |||
+ | If this rule is applied, the initial drinker must inform the table if his can is less than half full at the start of the drink. For example, if a King is turned over, and the staller is holding on 6, and the drinker finishes before he says " |